![]() With that said, most of the “horror” felt like cheap jump scares. Every reaction felt like how I would respond to each situation. I never felt like any of the actors were merely reading lines. ![]() The voice acting, in particular, was top notch. I wouldn’t go as far as saying the characters or enemies looked real, but Rock Pocket Games succeeded in what they were going for. A Slight Sense of DreadĪlthough it appears the budget wasn’t very large for Moons of Madness, the art style was quite effective. I wouldn’t have minded the lack of gameplay if the story were more engaging, but I walked away more confused than anything else. Outside of the puzzles, the rest of the gameplay mostly consisted of walking from point A to point B, unlocking doors, and a few minor stealth sequences. I also appreciated that none of them had any kind of time limit to solve them. They were never overly difficult, and each one was very different from the last. On the bright side, I found the puzzles to be quite satisfying. But I had to follow this procedure every time I entered or exited the vehicle. If I only had to do this once or twice, no big deal. ![]() Then you walk inside, click another to close the hatch, click the inner door to open it, and then click the driver’s seat to enter it. Getting into the Mars land vehicle, for instance, takes several clicks. Moons of Madness, however, is plagued with tedious tasks the pad the length of a story that could be told in a couple hours instead of five. As long as the narrative is told well, I don’t need a lot of gameplay. I have nothing against walking simulators in fact, I’m not a fan of the derogatory nature behind the term. I’d much rather have an interactive experience show me the story instead of burying it in text. I’m not against reading, but when each terminal can have eight to ten paragraphs of e-mails to go through, it gets a bit frustrating. The majority of the major plot points were buried in computer text, which felt like a chore to read by the end of the game. I won’t go as far as to say I didn’t “get” the ending, but it simply didn’t satisfy. As the mystery unravels, it has pockets of promise in terms of a psychologically charged narrative. Unfortunately, that’s where the story stopped being a lot of fun for me. It’s a great setup that drew me into the game immediately. ![]() The place is crawling with tentacles, there are voices in his head, and a woman who has it out for him for some yet to be determined reason. He awakens to a nightmare in the living quarters of his and his colleagues’ habitat. His employer is a space exploration company by the name of Orichi. You play as Shane Newehart, an engineer stationed on Mars. It still has its merits, however, and might be worth your attention if you’re a fan of walking simulator horror games. Additionally, the gameplay felt unnecessarily tedious at times. Although the game’s premise caught my attention early on, I walked away a bit underwhelmed. As a huge fan of sci-fi horror, this seemed aligned to my tastes, and a possible introduction into a genre of fiction I had yet to discover. Which is why I was eager to jump into Moons of Madness from developer Rock Pocket Games. Lovecraft, or Lovecraftian horror in general. I have very little experience with any of the works of H.P.
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